Melnik will tell you to go to the knight to the north-west of your house. Do not stop, do not end your turn there or you will be attacked! After that, visit Kirr's house, the destroyed house at the north of your house.Now go to the monk and he will tell you to go to the Water Wheel of Melnik. After you reach them, run away! Be sure you will NOT end your turn when the crusaders tell you to stop! What I mean is, after you visit them and go towards the 2 houses(yours and Dan's), they tell you to stop. After you take ALL of the resources, go to the crusaders to the east. In the south-west corner of the map, there is a sign that sais something like 'Congratulations! You've found a secret passage to the end of the campaign' Do not visit it, because your hero will die. It's not too much of a difference)įirst, collect all the resources around. Recommended bonus: Attack skill(I prefer attack. *-*Heroes of Might and Magic III : In The Wake of Gods walkthroughs*-* The 1st map of the 1st campaign with FULL solving hints.